Posts Tagged ‘rendering’

Project Wish – Action/War

March 29th, 2007

Percussion, brass, WAR! This piece is designed to rev the player up for some truly epic battles. It’s tough to think of better music to listen to while charging into battle with a bunch of friends and allies.

Serenade in G Major

February 24th, 2007

A combination of the third movement of Tchaikovsky’s Fourth symphony and an oddly metered rock song I wrote, this piece aims to be less serious and somber than the other serenades I’ve written. Written in just one day, I think that the basic, repetitive form and strong contrasts between sections make the piece highly successful. Read the rest of this entry »

Serenade in E Major

February 12th, 2007

I focused on motivic dissonances with this piece. Beginning with a very bright E major harmony, non-key tones are quickly introduced. The first accidentals which sneak in create borrowed and added note chords, which certainly stand out, but do not yet create the real tension. By analyzing and duplicating the dissonances within these borrowed and added note chords, I was able to gradually sneak completely out of E major modalities in the middle of melodic phrases. Read the rest of this entry »

Project Wish – Night Theme

February 9th, 2007

Another adventure theme for the game, this one is darker in order to give a nocturnal feel. It should sound a bit creepy, but not quite graveyard at night creepy. Read the rest of this entry »

Project Wish – Mystery

February 5th, 2007

This is just one of many Project Wish pieces which are really just a rethinking of the main theme. I laced a chromatic wedge into the Project Wish Motive and changed the tempo, time signature, key signature, some harmonic progressions, and form to create an almost entirely new piece.

Project Wish – Adventure (Main Theme)

January 25th, 2007

This piece is a rethinking of the main theme. It, for the most part, follows the same form, harmonies, and melodies of the main theme but in a new time signature and a new mode at times. Hand drums were added to liven the piece up even more. Read the rest of this entry »

Project Wish – Alternate Adventure Theme

January 11th, 2007

Here is a mystery/adventure piece for the video game. The odd intervals and fast accompaniment should give the player a sense of things crawling around in the night. Read the rest of this entry »

Project Wish Adventure

January 11th, 2007

This theme is another reinvention of the main theme. A quicker tempo, a new time signature, a lively percussion accompaniment, and a more whimsical orchestration create a much different atmosphere than that of the Main Theme. Additionally, some new progressions were composed to create space and tension in between melodic phrases, and the entire B section was written in a major rather than phyrigian modality, further contributing to the adventurous mood. Read the rest of this entry »

Project Wish – Gypsy Trios

December 29th, 2006

These 5 pieces are to be played by a trio of gypsies in the courtyard of Marr Vellis. Some of the trios are completely original while others draw on the PW Main Theme and the Marr Vellis theme. Read the rest of this entry »

Project Wish – Marr Vellis

December 20th, 2006

Marr Vellis is one of the most important places on the Project Wish map. As a large, highly cultured city built on a series of canals, this city will be an important hub of activity for all players. Read the rest of this entry »