Soundtracks were one of the main reasons I started writing music. I’ve worked on a few video game soundtracks, scored one short film, and score video game trailers and other short YouTube clips in my spare time.
Well howdy, partner. Looks like you’re fixin’ to hear some adventurin’ songs. Well we’ve got you covered! That’s right, I wrote out about 30 minutes of new music — background, action, and a title theme — for my bi-weekly Pathfinder 2nd Edition game sessions. The setting for this Adventure Path is Alkenstar, a steampunk desert city, so a lot of the music has some western and techno influences. Most of the tracks are semi-improvisation using baritone guitar, aux percussion samples, and background glitches provided by DS Audio Tantra.
Two weekends ago I acted as Music Supervisor and Composer for a film entered into the 48 Hour Film Fest.
For those of you not familiar with the Film Fest, it’s a competition that happens in cities across the world. Film teams draw a genre from a hat, and then are given a character and a line that must be incorporated into their 4-7 minute film. Each team has only 48 hours from finding out their genre and line to turning in a final product. Read the rest of this entry »
This last weekend I acted as music supervisor, recording engineer, composer, and performer for a film entered into the 48 Hour Film Fest. The genre we drew was Western so I partnered with my friends in Pay the Devil and Of the North, using some originals from each band as well as new music written for the short film. The writing and recording was a blast and everything turned out well. I’m incredibly proud of how the music integrates into the film, and I really think the film crew, writers, actors, directors, did an amazing job.
The film, “Tooth and Nail” premieres this Thursday at the Oriental Theater at 7 pm. You can see it and the rest of the entries for $10.
I began composing music for an independent video game called Lyst, which is a tribute to the style of the Myst games. Lyst is darker, taking place in an abandoned experimental facility on an asteroid hurtling towards the sun. The player awakes not remembering much about their circumstances, and must piece together clues to escape in time. Read the rest of this entry »
A new soundtrack to the classic horror/survival game, Silent Hill. Orchestral sounds are provided by EWQL Symphonic Gold, electronics from Absynth, and a few bass tracks were recorded with my trusty Fender Precision Deluxe.
A few years ago there was a competition to score the Halo Wars video game trailer. I didn’t enter at the time, but I decided to finally make some music for it anyway. Here’s my orchestral/electronic score rendered using EWQL Symphonic Gold, NI Kore Player, and NI Kontakt Player in Sonar 8.5
This piano trio evokes the feeling of emptiness and lonliness. Although many of the themes are minor and depressing, there is a bittersweet quality to the music as if the time alone is introspective and relaxing.