An unused metal song, some slap bass, and some dub step elements, throw it all together and call it a techno song. Yet another scrapped Else song has been turned into something for A Life Elided. Check out “Skew” on the A Life Elided website »
I began composing music for an independent video game called Lyst, which is a tribute to the style of the Myst games. Lyst is darker, taking place in an abandoned experimental facility on an asteroid hurtling towards the sun. The player awakes not remembering much about their circumstances, and must piece together clues to escape in time. Read the rest of this entry »
An FX, samples, and drums based soundtrack to the trailer for Fatal Frame. Sounds come from the True Strike Tension pack for Kore Player, and a few other various sample packs.
“We’re There” was originally an Else song, but was deemed to not truly be in the Else style. I rerecorded the guitar and bass parts with some different sounds, added new layers of drums and fx, and then finally wrote a melody over the top. It’s the first new ALE song in quite some time, and it’s good to be back. Take a listen on aLifeElided.net »
A new soundtrack to the classic horror/survival game, Silent Hill. Orchestral sounds are provided by EWQL Symphonic Gold, electronics from Absynth, and a few bass tracks were recorded with my trusty Fender Precision Deluxe.
A custom playback unit coded in PD combined with a cello, a used speaker, and one home-built transducer all came together for this piece. It’s terribly unfortunate that I lost the majority of the working code for this project before securing a recording Luckily, I was able to find this recording of a test run.
Based on the introduction of a string serenade I was writing at the time, this piece combines recorded audio with MIDI signals. The source for all noise is the 8-measure serenade introduction, which I recorded with various MIDI patches and then edited with filters and reverb. Read the rest of this entry »
used body percussion as the source for this entire piece. The only identifiable sound is now the snapping which opens and closes the piece. Some of the lower pitches come from the sounds of me hitting my chest, and the higher pitches come from rubbing my hands together. Read the rest of this entry »
I created this piece while taking a class about 8-channel music with Dr. Jon Welstead. I took the class out of sequence, taking it as my second technology course rather than my last. Working with 8 discrete channels was a lot of fun, but I feel that my piece could have been a bit better had I been more familiar with all of the tools involved while creating it. This piece features sounds recorded from my apartment on North Farwell Avenue. Sadly, the jet engine-like sounds come from unedited recordings of our furnace. Read the rest of this entry »