All You Can Eat – Title Theme
June 6th, 2011
The over-the-top spaghetti western/80s glam metal and pop theme to the equally ridiculous film about a modern man with outdated fashion and delusional dreams of being a hot dog eating champion.
June 6th, 2011
The over-the-top spaghetti western/80s glam metal and pop theme to the equally ridiculous film about a modern man with outdated fashion and delusional dreams of being a hot dog eating champion.
February 28th, 2011
A few years ago there was a competition to score the Halo Wars video game trailer. I didn’t enter at the time, but I decided to finally make some music for it anyway. Here’s my orchestral/electronic score rendered using EWQL Symphonic Gold, NI Kore Player, and NI Kontakt Player in Sonar 8.5
March 29th, 2007
Percussion, brass, WAR! This piece is designed to rev the player up for some truly epic battles. It’s tough to think of better music to listen to while charging into battle with a bunch of friends and allies.
February 9th, 2007
Another adventure theme for the game, this one is darker in order to give a nocturnal feel. It should sound a bit creepy, but not quite graveyard at night creepy. Read the rest of this entry »
February 5th, 2007
This is just one of many Project Wish pieces which are really just a rethinking of the main theme. I laced a chromatic wedge into the Project Wish Motive and changed the tempo, time signature, key signature, some harmonic progressions, and form to create an almost entirely new piece.
January 25th, 2007
This piece is a rethinking of the main theme. It, for the most part, follows the same form, harmonies, and melodies of the main theme but in a new time signature and a new mode at times. Hand drums were added to liven the piece up even more. Read the rest of this entry »
January 11th, 2007
Here is a mystery/adventure piece for the video game. The odd intervals and fast accompaniment should give the player a sense of things crawling around in the night. Read the rest of this entry »
January 11th, 2007
This theme is another reinvention of the main theme. A quicker tempo, a new time signature, a lively percussion accompaniment, and a more whimsical orchestration create a much different atmosphere than that of the Main Theme. Additionally, some new progressions were composed to create space and tension in between melodic phrases, and the entire B section was written in a major rather than phyrigian modality, further contributing to the adventurous mood. Read the rest of this entry »
December 20th, 2006
Marr Vellis is one of the most important places on the Project Wish map. As a large, highly cultured city built on a series of canals, this city will be an important hub of activity for all players. Read the rest of this entry »
October 15th, 2006
The themes in this piece all come directly for the initial background music I composed for the terrain video. While writing, I discovered a motive in the music which I dubbed the “Project Wish Motive” and used in many variations throughout the piece. The melodic motive, A-C-E-A-F#-E, and its permutations appear in virtually every piece composed for Project Wish.